As you are probably all aware, I uploaded the POSKY/SkySpirit-PSS Boeing 777-200ER merge a while back now, and it was very successful. Incase you haven't here's the link for it. Finally the time has come. I have packaged up the long awaited Boeing 777-300ER! So without further delay, i'll just present you with the list of what it contains and also the download link. Here is the full list of FEATURES (also included in the README):. The latest SkySpirit 777-300ER models have been used.
VNAV fixed. VNAV profile works better. FLCH fixed. Can now use FLCH (flight level change).
This now gives a more realistic result. ILS: Localizer interception is much smoother than previous merges. Correct thrust setting in the FDE, according to the thrust the real world engines produce.
Remade FDE: air file and aircraft.cfg were remade according to the 777-300ER specifications and performance. Engine start up corrected – the spool up time of the engine now matches the real world aircraft spool up time. EGT rise is more realistic and matches the real world aircraft. Drag settings modified in the FDE – the aircraft is more slippery just like the real world aircraft.
Flap drag settings corrected – there are now correct drag values for each flap setting. Thrust scale adjusted to match the real world aircraft for all phases of flight – takeoff, cruise and descent. The aircraft now gives correct N1 settings at each stage of flight. This was achieved by testing the aircraft with different weights and configurations against the real world data.
The aircraft was then matched to this data. Spoiler drag adjusted – the wing spoilers now give realistic drag. Landing gear drag adjusted – the landing gear now gives realistic drag. When the aircraft is light weight, it will be able to taxi at idle throttle, just like the real world aircraft. Weights are according to the real world Boeing 777-300ER aircraft.
Auto throttle works without a problem. The 777’s flight characteristics match its real world counterpart, the producer has a 777 simulator type rating and so the flight dynamics are as realistic as they can be. His father is a real world 777 Captain. The merge flies very realistically. The latest POSKY utility has been added to the merge (i.e.
Refuelling trucks, catering trucks and the pushback tug etc.). To view and use it, when flying: press “Alt” then go under “View” then “Instrument Panel” and click “posky util”. The latest animations will be shown. When you load up your aircraft, all the weight will act at the centre of gravity of the aircraft. The aircraft and its performance have been tested against the real aircraft using real world data i.e. Boeing 777-300ER drag graphs, engine thrust graphs etc. The merge has been made to fit that data and real flight characteristics, and match the real aircraft as close as possible.
6 wing views included. From the 2D panel, press the following numbers on the number pad on the keyboard: 1, 3, 4, 6, 7 and 9. So here you go, download and start flying! Link: Let me know how it flies!
Any feedback would be appreciated ^^. (Just post here). YOU MUST OWN THE PSS 777 PACKAGE TO USE THIS MERGE. ALL THE INFORMATION ABOUT THE MERGE IS INCLUDED IN THE README.
Thanks to PSS for their panel, and SkySpirit for the Boeing 777-300ER model. Enjoy, Nandan. Just wondering about the descent on VNAV, probably not a good idea to use VNAV since it was having a hard time slowing down. Hi, Kevin, I tried to view your video but after waiting for quite awhile all I see is your (very nicely repainted) aircraft sitting on a taxiway. I only have a DSL connection, supposedly up to 1.2mb/sec. Regarding VNAV, it's probably correct - you just need to use the spoiler. Haven't flown the PSS T7 for awhile - are you seeing a 'Drag required' message on the CDU (as you should)?
Hi, Kevin, I tried to view your video but after waiting for quite awhile all I see is your (very nicely repainted) aircraft sitting on a taxiway. I only have a DSL connection, supposedly up to 1.2mb/sec. Regarding VNAV, it's probably correct - you just need to use the spoiler. Haven't flown the PSS T7 for awhile - are you seeing a 'Drag required' message on the CDU (as you should)?
Mike Mike, I streamed the entire flight, so it would have been 22 minutes in before you got to the descent. As for the FMC message, I only saw the drag required message a few times only because I kept popping the spoilers up to bring my speed down before the FMC message came up. I noticed that that message shows up when you're a certain number of knots above the target, so I kept popping them up before the message came up. Likewise, I retracted them before I got the speedbrakes extended message on the EICAS. As for the FMC message, I only saw the drag required message a few times only because I kept popping the spoilers up to bring my speed down before the FMC message came up. I noticed that that message shows up when you're a certain number of knots above the target, so I kept popping them up before the message came up. Likewise, I retracted them before I got the speedbrakes extended message on the EICAS.
Sounds like you are flying it just right! VNAV is fine - you just need to use the spoilers as you are. I usually wait for the 'Drag required' message and forget to unset the spoilers until it starts screeching at me. So you are ahead of the VNAV warnings! I just can't get your video to stream - it sits there on the opening screen.
Sounds like you are flying it just right! VNAV is fine - you just need to use the spoilers as you are.
I usually wait for the 'Drag required' message and forget to unset the spoilers until it starts screeching at me. So you are ahead of the VNAV warnings!
I just can't get your video to stream - it sits there on the opening screen. Mike I like to try to make my descents without the use of spoilers here, so I guess my only alternative here is to start my descent sooner and use V/S rather than VNAV. As for the stream, funny thing is, I know somebody who is able to view the stream just fine if he was watching the live stream, but if he was watching the past broadcasts (which is what you're watching actually), for some reason, it didn't work. Maybe you're having the same issue?
I think VNAV is helpful in that it shows you where you are in your descent profile, and also is supposed to get you to the next altitude restriction on schedule. From what I gather, there's nothing wrong with using the spoilers - noticed them in RW use on an American Airlines 757 descent into Miami.
Sure, and I've seen spoilers being used on some flight as well. I've also seen flights where they didn't get used. From what I've read over the years, some pilots like to try NOT to use the spoilers on descent. Thanks for your efforts on that T7. I just made a testflight with Air Canada on the route EDDF-CYUL. Unfortunately my FS crashed shortly after touchdown. But at all the plane is flying very nice and I had no errors like bumbping, overspeed problems or problems with brakes,flaps etc.
All went like it should. Also the take off was very smooth like the landing with around 150ft/min Only one thing which is a bit strange: I had following speeds and payload. 40500kg V1: don't know Vr: 166kt V2: 172kt CLB2 selec. Take off was wonderful but during the climb I was accelerating very fast. I was very fast on more then 250kt what leads in an climb rate of 4000ft+ till VNAV engaged. I did not have this problem with your B772 merge?! Maybe you could have a look on that as the rest is wonderful.
PS: And maybe other views? The views over the wing are not useful when flying online and you need to look what's going on around you Best Regards!! Can this be used for FSX?
No, because this is a merge of the PSS payware 777 with Opensky/Skyspirit free aircraft. The PSS 777 does not work in FSX. The Opensky/Sky Spirit planes work fine in FSX, but you need a different panel.
There is a free panel by Greg Wilson called the JB Panel. It is specifically designed for Opensky/Skyspirit aircraft. It is quite sophisticated for a free panel; it has a working FMC, VNAV, LNAV, etc.
Its main limitation is that it only uses FSX flightplans. It doesn't have an updatable nav data set of its own.
Phoenix Simulation Software Boeing 777 By Andrew Herd (11 July 2000) ot so very long ago, I had an exchange of emails with Louis Betti, executive director of Dreamfleet 2000, about the state of aircraft and panel design for Flight Simulator. One of his passing comments was that, 'Not only are the customers demanding more, but the commercial end is waking up, and planning to respond.' I am beginning to realise how prophetic those words are, and if the Phoenix Simulation Software Boeing 777-200 is anything to go by, we are in for a treat. The FS2000 777 is not one of Microsoft's masterpieces and yet it is an aircraft that many people want to fly, so the Phoenix 777-200 is a welcome addition to the range of flightsim aircraft available.
Boeing 777 300er Seating Chart
Its real-life counterpart is available in three models: the -200 represented here, an uprated -200 with increased range, and the larger -300 model. The aircraft's wing uses the most aerodynamically efficient airfoil ever developed for subsonic commercial aviation, which improves the plane's ability to climb quickly and cruise at higher altitudes than competing airplanes. This feature also allows the 777 to carry full passenger payloads out of many high-elevation, high-temperature airfields.
This is a long-haul aircraft and typical routes operated by 777's include: New York-San Francisco; London-Los Angeles; Denver-Honolulu; and Los Angeles-Tokyo. The complete Phoenix 777-200 package comprises an aircraft, panel and a manual in PDF format. This is a highly detailed simulation, so the whole download (including the manual, which is essential) weighs in a whopping 22 MB, but on the other hand, it only costs £10, which is a bargain in anybody's money, considering how much is included. A sound package by Mike Hambly is available as an extra for a further £5. Well up to the usual standards, this is a huge improvement on the FS sounds and adds in much of the base rumble that is missing from the default set; so I would suggest purchasing it if you plan to use this plane frequently. The package is downloadable from the Phoenix web site at and installation is very straight-forward, thanks to an automated install routine which many less experienced users will appreciate.
Judging from the volume of email I have received, the biggest problem area for most users is installing packages, as the directory structure of Flight Simulator is deeply hidden in the depths of Windows. The aircraft has a sixteen sided fuselage, with maximum moving parts, including animated fans, illuminated textures and unsynchronised beacons.
The.air file has clearly had a great deal of work devoted to it and the sim is a comparatively easy aircraft to fly for such a big jet. This matches Boeing's design aims for the real thing, and in practice the Phoenix 777 is much more inspiring to fly than the Microsoft 737, exhibiting none of the dead feel characteristic of the latter.
I flew the aircraft to a variety of destinations, both trans and inter-continental and it behaved very well. You do, of course, have to beware of the inertia problems characteristic of all big jets; the engines take time to spin up and down, and you have to plan your approach fairly carefully, but if you can get properly lined up at ten or fifteen nautical miles out, landing is no problem. In tests I dropped the gear on the threshold nine times out of ten, except for a rather regrettable incident at Gatwick where the phone rang at the wrong moment and I took out the overseas departures lounge.
The 777 was designed to free up the pilots from repetitive tasks to the maximum extent and the simulation reflects that very well. The flight deck is a glass cockpit with all information presented on six big-format color LCD displays. In the real aircraft these are divided between two Primary Flight Displays (PFD), two Navigation Displays (ND), a Primary Engine Display and a lower Multifunctional Display. In the Phoenix simulation one PFD and one ND are missing, as there is no right-hand seat view. Nevertheless, the panel is one of the more complicated ones available for Flight Simulator at present, and initial impressions of simplicity are deceptive because so many of the gauges are multi-functional - the pedestal multi-function display alone has seven different modes! The main panel graphics are in the grand tradition of the Ernst panels, and while they are nowhere near as atmospheric as Bill Rambow's, they are a very attractive combination of functionality and good design. The switches and dials are particularly well executed and just beg to be flicked on and off, though I don't advise trying this in mid-Atlantic unless you have a really good grip on procedures.
While the cockpit isn't packed with instruments, it has several times the level of functionality of most flightsim panels. In particular, the navigation display and the primary flight display combine so many functions that they will absorb most of your attention. To give you a feel of what the panel is about, the navigation display is switchable between VOR and Map mode, with centering available, and each mode has a dozen different display functions on screen at any one time.
There are three other panels. The overhead panel contains working electric, hydraulic, passenger signs, lights, anti-ice, fuel and engine startup sub-panels, but the majority of users will only need to bring it up very occasionally. It is worth noting that selecting a saved situation in FS2000 will sometimes load the panel with the engines switched off, and if you experience this problem, the cure is to turn the APU starter switch back on and restart the engines. The center console display will become very familiar to you if you fly this aircraft for any length of time, because apart from the seven mode multifunctional display, it contains a sophisticated Flight Management Computer, which is capable of the majority of functions of its real-life counterpart, including great circle navigation.
It will not, however, allow the entry of coordinate waypoints at present, and flight plans must either be assembled from VOR/NDB/intersection selections, or using a facility for converting existing FS2000 flight plans. The one problem I had with the FMC, apart from its inability to deal with coordinate waypoints, was the way it deals with descent profiles. It is possible to enter speeds and altitudes for waypoints, but when the flight plan calls for a descent to a lower altitude, the descent occurs immediately after the previous waypoint. This can cause problems if your flight plan calls for a descent between two waypoints some hundreds of nautical miles apart.the aircraft will make the descent the moment it passes the first waypoint and I narrowly avoided hitting the Pyrenees while I was out making a cup of coffee because of this feature. According to Phoenix, the failure to deal properly with vertical navigation should be fixed in a later release and user defined waypoints (either by lat/long or place/bearing/distance) will also be implemented. The final panel is a compact radio stack, which neatly combines the functions of all the radios into one switchable display with very clear read-outs.
This is small enough to leave on screen at top left throughout the flight, and it is one of the best radio panel designs I have seen. The OBS adjuster is actually incorporated into the radio stack, just in case you spent thirty minutes looking for it on the main panel like I did! So in conclusion, if you want to try one of the vanguard of the breed of aircraft designed specifically for FS2000, I suggest you log onto Phoenix's site and give the 777 a try.
I enjoyed reviewing this package, and while the majority of modern jets lack personality, there is certain elan about the Phoenix sim that makes it fun to fly. Likes:. Good install routine.
Regular patches. Excellent forward view.
Forgiving flight model. Easier to fly than Microsoft 737. Highly automated as per the Boeing original Dislikes:. No right hand seat view (but how many panels actually have one, anyway?). Vertical navigation not properly implemented - yet. No user-defined waypoints - yet Andrew Herd our recent follow-up review Phoenix Simulation Software.
Emirates Boeing 777-300ER with engine view. 'MELJET' Original Model By: MELVIN RAFI Updates and Conversion to FSX By: David Grindele [email protected] 'Whats new' Most of Mel's aircraft were designed to fly in FS 2000 OR FS 2002 and very few were converted to FS2004 and the ones that were converted to 2004 had afew flight dynamic problems I guess one of the reason's for this was know one tweaked the air file to fly in FS2004 but they are still nice aircraft. For FSX I wanted to do something very special for MELJET'S I wanted them to have the same Luster and flight dynamics that Mel wanted them to have without looseing or having to compromise anything. What I have done is tweak air files, And the cfg file, I have added A2A 3D Lights and Redux. And have kept the quality of the aircraft intact. Most of the aircraft have opening engine cowlings that open for maintenance Which makes the Jet engine visible.
By pressing shift + E. While at the gate the jetway will now close on the aircraft by pressing crtl + J on your key board. MELJET'S have alway's been one of my favorite aircraft and I didn't want them to die with FS2000 & FS2002 and I thourght they would when FS9 & FSX hit the market place.
I truly believe you cannot buy and aircraft with the quality of work that has went into these aircraft. And I am proud to say I helped keep Meljets alive.
'THIS AIRCRAFT HAS ONLY BEEN TESTED WITH FSX' Aircraft Type: Boeing 777-36NER Emirates Original Aircraft BY:MELVIN RAFI Conversion and Updates BY: David Grindele These aircraft have only been tested with FSX, Windows Vista 32 bit OS and WindowsXP OS. Installation: 1. Copy the 'Aircraft' folder included in the zip file to your.
FSX Simobjects Airplane directory. Start FSX and select MELJET from the aircraft menu and select the desired aircraft. Nothing needed for this aircraft to work. Everything is included.Except for the A2A 3D Lights & Redux program. Which is needed for the 3D Lights to work. You can purchase the program at Flightsim.com Pilot Shop or the A2A main website. File Contents This list displays the first 500 files in the package.
If the package has more, you will need to download it to view them. Editorial Having regularly been a big fan of the work of Melvin Rafi, the creator of the original model in this package, I was eager to see what his recreation of the Boeing 777 would be like.
So, I decided to pick up this package and see what I made of it, and how it compared with the real thing – as a big fan of the 777-300ER, I was looking forward to being able to witness the improvements made by David Grindele on top of the original model, too. David had released a lot of good mods in the past, so I thought that this could have been a nice winning combination. Melvin was well known in the modding days of 2000 and 2002 flight simulators, although some of his projects were ported to FS2004. The quality of the models at the time, however, were absolutely outstanding and helped to really up the profile of just how good fans of the series would be capable of doing; it was this push for fan quality that has helped to make FSX so popular, so it’s always nice to see some of the original names out there that I first used being recognized yet again. This is almost a tribute to the original aircraft, as the “Meljet” flies with all of the right dynamics and Luster that Mel had originally wanted to provide to the aircraft, without having to make any real compromises to the overall completion of the package. These changes offer a nice alternative pace, and have been totally tweaked and updated to run in FSX with the right specifications as the old Meljet. If you want to try out a Boeing 777-300ER with a difference, this might be just what you are looking for!
With the nice addition of the A2A 3D Lights and Redux, you get a more complete package than what was available back in the day. These simple changes help to really complete the look and feel of the aircraft, and bring everything together nicely into a far more balanced project. All of the little touches such as the hotkey activated jetway gates o the opening engine cowlings, you really get to see everything in the aircraft come to life perfectly. Spore epic mod. It’s the little touches that always help to make a download feel more enjoyable or personal, and you’ll find plenty of them included in this – it’s incredibly user-friendly whilst still giving you all the charm (and challenge!) that you would be hoping for.
By bringing these old relics from the turn of the millennium, it’s nice to be able to see that they still operate and hold up well against some of the later mods that have been released. Again, as a big fan of the original releases by Melvin when they first appeared, it was really nice to be able to see them recreated in such awesome style and authenticity by David. If you want to go back in time with some modern additions, this is well worth a look. About Adam McEnroe Adam McEnroe is a flight sim enthusiast who has been simming since the days of FS95. Adam writes all of the download section editorials after testing each of the files. Installation of Add-on Aircraft/Scenery Most of the freeware add-on aircraft and scenery packages in our file library come with easy installation instructions which you can read above in the file description.
For further installation help, please see our for our full range of tutorials or view the README file contained within the download. Magnum Fri, 13 Jan 2017 20:28:19 GMT it shows just a b-777 white and without virtual cockpit, how can I fix it? Sina Thu, 01 Sep 2016 13:59:24 GMT why when I chose the plane,it shows a plane white colour and not design whether outside the game or in the game? JPC-VR-Flyer Wed, 30 Mar 2016 02:25:55 GMT just loaded it and there was no cockpit TM Sun, 12 Apr 2015 10:07:16 GMT Why there isn't a working virtual cockpit? Because I'm using MFSX: Steam Edition and it doesn't work for me. Pradeepa ariyadasa Tue, 25 Dec 2012 03:52:06 GMT Can I know whether this wonderful plane has a virtual cockpit?
Please reply soon!
Updated on compatibility with P3D: Here it is, the Boeing 777-200 (Project Open Sky) a 3D model of a rare quality! This pack is comprehensive and includes the 3D virtual cockpit with 2D panel + gauges tailored, custom sounds based engines and many other surprises. Package designed and tested by rikoooo for FSX-SP2/P3D. Credits belong to POSKY. The virtual cockpit is a remarkable beauty, the external model is super realistic, very professional.
And as if that were not enough, I added 4 textures: Air France, Emirates, American Airlines and British Airways plus two models and two types of sounds: Rolls-Royce Trent for Emirates and American Airlines, General Electric and Air France British Airways. This add-on is the same than the one in the Fleet Air France for FS2004 but adapted to work with FSX plus updates and additional sounds and textures. If your gauges are all black, use Gauges Recovery to resolve the problem: Check the option 'System Files'.
Hello everyone, As you would know, my mate and I made the POSKY-PSS Boeing 777-200ER merge for Singapore Virtual Airlines which was available for download a while back. The good news was, it was successful & heaps of you enjoyed it (well i hope so) haha! I know that you don't just fly the Singapore Airlines Boeing 777-200ER aircraft either, and that there are other Boeing 777-200ER models too. Well now the merge has been updated! Not only that, I have made merges for all 3 engine variants! That is, the Pratt And Whitney PW4090, Rolls Royce Trent 892 (how to make a Trent 895 engine variant has been added in the readme) and General Electric GE90-94B.
Correct thrust settings and aircraft weights have been applied for each variant. There is also a Shockwave 3D light configuration included for you too install if you like using Shockwave 3D lights on your aircraft. The latest SkySpirit models have been included in this merge packages and countless other updates such as the latest POSKY Utility etc.
Here is the full list of FEATURES (also included in the README):. VNAV fixed. Now the aircraft will climb to the desired altitude faster. Fuel consumption matches real world fuel consumption. The fuel consumption is based on flight tests done against the real flight. A 777 Captain sent flight information from the real aircraft from the ground and during flight (fuel quantity, MTOW etc.) and the exact same flight with the exact same weights and fuel was done on flight simulator at the same time and in real time.
This was done several times alongside several real world flights (taking off same time as the real one, flying from the same departure airport to the same destination as the real flight). ILS: Localizer interception is much smoother than previous merges. Correct thrust setting in the FDE, according to the thrust the real world engines produce. Remade FDE: air file and aircraft.cfg were remade according to the 777-200ER specifications and performance. Correct takeoff distance. Drag modified so the aircraft doesn’t gain too much speed at idle throttle on descent as before.
When the aircraft is light, it will be able to taxi at idle throttle, just like the real world aircraft. Fuel dump effect modified.
Boeing 777 American Airlines
It is the Project Opensky vortex effect not the PSS green fuel dump effect - a white streak will now flow from each wing when fuel is being dumped. Weights are according to the real world Boeing 777-200ER aircraft. Auto throttle works without a problem. The 777’s flight characteristics match its real world counterpart, the creator has a 777 simulator type rating and so the flight dynamics are as realistic as they can be.
His father is a real world 777 Captain. The merge flies very realistically. The latest POSKY utility has been added to the merge (i.e. Refuelling trucks, catering trucks and the pushback tug etc.). To view and use it, when flying: press “Alt” then go under “View” then “Instrument Panel” and click “posky util”. The latest animations will be shown.
When you load up your aircraft, all the weight will act at the centre of gravity of the aircraft. The aircraft and its performance have been tested against the real aircraft using real flight data. The merge has been made to fit that data and real flight characteristics, and match the real aircraft as close as possible. This is the newest merge for POSKY/SkySpirit-PSS - PSS Panel and POSKY/SkySpirit Boeiung 777-200ER models, (reference November 2012). Later SkySpirit models can be downloaded and updated by yourself in the future for this merge (if SkySpirit release newer models). Simple download and fly package.
So here you go! Download and start flying! Pratt and Whitney PW4090 engine variant: Rolls Royce Trent 892 (and Trent 895) engine variant: General Electric GE90-94B engine variant: YOU MUST OWN THE PSS 777 PACKAGE TO USE THIS MERGE.
ALL THE INFORMATION ABOUT THE MERGE ARE INCLUDED IN THE README's. Thanks to PSS for their panel, and POSKY/SkySpirit for the Boeing 777-200ER models.
This download record contains the latest Intel® PROSet/Wireless Software and drivers available for Intel® WiFi Link 5100. Windows 8.1, 32-bit* Windows 8.1, 64.
I have decided not to upload a Boeing 777-300ER merge because data for fuel burn and flight characteristics etc have not been obtained yet. And flights have not been tested against the real aircraft yet. Once the data has been obtained and an updated FDE etc has been made, a merge MAY be released, not 100% sure at this stage. Hello!, thank you for the merge!!, is fantastic!, i have a question, I fly with 777-200ER PW, but in the FMC, the type of aircraft displays '777-300ER', i have to change in the aircraft.cfg file the name of the aircraft for LR-ER? Me too have the problem when the plane is bouncing up and down, my flight level was FL400, the problem starts at FL385, only the last part of climb, when the plane reaches FL400 all is OK again. AP is conected with LNAV and VNAV. Descend and aproach all ok.
Configuration for the flight: RJTT - RJOA, alt crz: FL400 ZFW = 392.592 lbs Fuel = 41.400 lbs Thank you again!
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